📌 MAROKO133 Eksklusif ai: OpenAI Bans MLK Deepfakes After Disaster Wajib Baca
OpenAI was seemingly caught off guard by the controversy stemming from its new text-to-video app, Sora 2, as it rapidly became the number one place for tasteless videos of deceased celebrities being mercilessly mocked.
From videos of famed theoretical physicist Stephen Hawking, who passed away seven years ago, being punched bloody by a UFC fighter, to Elvis Presley collapsing on stage and loudly passing gas, Sora has quickly emerged as a popular destination for pranksters tarnishing the legacy of some of the most prominent figures in history.
Civil rights icon Martin Luther King Jr. — who was assassinated in 1968 — became a major target as well, appearing in videos of him rickrolling the audience or calling for the release of the Epstein files during his famous “I Have a Dream” speech.
“Ten, ten, ten, twenties on them t*****s, b***,” he tells the crowd in a separate video.
On Thursday, OpenAI announced that it had shut down depictions of Dr. King after an outcry from his estate.
“Some users generated disrespectful depictions of Dr. King’s image,” the short statement reads. “So at King, Inc.’s request, OpenAI has paused generations depicting Dr. King as it strengthens guardrails for historical figures.”
Whether OpenAI would’ve taken action without that pressure is doubtful. Instead, they seem to be cracking down on distasteful generations only if they result in embarrassment for the company.
The news comes after Bernice King, Dr. King’s daughter, publicly pleaded for AI-generated videos of her father to stop.
It’s a notable escalation following weeks of OpenAI allowing for a disastrous free-for-all. At first, the company promised in its safety documentation that it would “take measures to block depictions of public figures.”
But it left a window open: for public figures who were already dead, it was open season — meaning the company was building hype off the mockery of those who are no longer capable of advocating for themselves, let alone giving consent to appear in AI-generated clips.
At last, OpenAI is softening that approach, a spokesperson told NBC News over the weekend.
“While there are strong free speech interests in depicting historical figures, OpenAI believes public figures and their families should ultimately have control over how their likeness is used,” the company wrote in its latest statement. “Authorized representatives or estate owners can request that their likeness not be used in Sora cameos.”
The comments represent a further retreat. Initially, OpenAI’s eyebrow-raising policy was that rightsholders would have to “opt out” of having their intellectual property appear in Sora videos (the company soon reversed course, but plenty of confusion among rightsholders remains.)
Still, the company’s latest move drew plenty of criticism, with many arguing that it should’ve gone with an opt-in model instead.
“If OpenAI believes public figures and families should have control over their likeness, then you should ask for consent before you include them in your dataset, you bozos,” one user tweeted in response.
More on mocking the dead: People Are Using OpenAI’s Sora to Mock the Dead
The post OpenAI Bans MLK Deepfakes After Disaster appeared first on Futurism.
🔗 Sumber: futurism.com
📌 MAROKO133 Breaking ai: Live Sports Are No Longer Live Thanks to Extremely Long A
If you follow major league sports in the US, you know you have to sit through an astronomical number of ads.
The average NFL TV broadcast features only 11 minutes of actual game time, but a full hour of commercials. Basketball fans have to sit through 90 — yes, you read that right — 30-second ad spots for every NBA broadcast. Not even radio is safe: one analysis of MLB radio broadcasts found that the average baseball team accounts for over 28 ad breaks per game.
In fact, between the top four major sports leagues in the US, the average fan will sit through 128.5 full days of commercials in their lifetime, according to one industry estimate.
The point is, it’s a lot of ads. But now in the era of live streaming, ads aren’t just an annoyance; they’re actually causing live feeds to fall behind the real-world action.
That’s according to DJ Bean, former hockey reporter turned host of the podcast “What Chaos!” who reports that commercial breaks on the ESPN app now run much longer than ads on cable TV. That creates a problem: when the game finally resumes after the ads are finished, what you’re watching has now fallen behind what people are seeing live and on cable TV.
In other words, anyone who starts streaming the game on ESPN will soon be behind the rest of the world, even though the feed is “live.” After an hours-long broadcast, anyone streaming at home is liable to be up to three in-game minutes behind — an unforgivable amount of lag in the sports world, especially if you’ve got money riding on the game.
Bean and his co-hosts confirmed this by recording a live NHL game broadcast on the app.
“See this ad in the upper right, these things are often two-minutes plus,” Bean explains early in the hockey game, when his feed is roughly lined up with the game. When he checks back in after two periods of hockey and a deluge of ads, he’s a whopping minute and twenty seconds behind.
“Unbelievable,” he scoffs. “I’ve blown this wide open.”
“Regardless of whether it’s ineptitude or purposeful, it definitely need to be fixed,” his co-host says. “A minute and a half is f***ing ridiculous.”
When it comes to cable TV ads, most networks sell air-time as 15, 30, 45 or 60 second spots, with 30 seconds being the most popular. In the US, the Federal Communications Commission (FCC) strictly regulates the timing of cable TV commercials. It’s the wild west on streaming platforms, however, because Congress hasn’t granted the FCC any authority to do the same. In effect, streaming ads can run as long as the app’s owners wish.
In a statement to sports industry publication Awful Announcing, ESPN said it’s “aware of the problem” and “looking at ways to improve the user experience.”
“On select Smart TVs, the ESPN app video player is designed to return buffering streams to the point of interruption, ensuring that viewers do not miss content due to latency issues,” the statement continues. “However, this behavior also applies to ad breaks. When the video player takes time to populate ads, or if there is buffering time between ads, this can cause users to return to live action late, which can accumulate over time.”
With hockey season well underway and basketball season tipping off soon, ESPN could be in for a rough end of the year unless it can keep up with the puck.
More on sports: LeBron James Not Happy With AI Videos Showing Him Pregnant
The post Live Sports Are No Longer Live Thanks to Extremely Long Ads appeared first on Futurism.
🔗 Sumber: futurism.com
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