📌 MAROKO133 Update ai: Paralyzed Man Playing First-Person Shooter Using Brain Impl
A paralyzed man says he can now play first-person shooters like “Battlefield 6” using a Neuralink brain implant.
“I can now aim with my thoughts,” wrote Rob Greiner, who is paralyzed from the shoulders down, in a post on X this Tuesday with video of his gameplay.
Using a combination of a mouth-operated controller designed for quadriplegics called the QuadStick and Neuralink’s implant, which is a brain computer interface, Greiner is able move his character in the world, look freely around, aim at enemies with his weapon of choice, and open fire.
“It’s gonna take a ton of practice, like a ton because I’m only as accurate as I am with my cursor control on my laptop,” Greiner wrote. “But you gotta hand it to Neuralink.”
A bevy of companies are racing to perfect BCI technology, which can provide life-changing benefits to people suffering from paralysis. Neuralink, founded by Elon Musk, is considered one of the leaders in the space. Its spectacular medical potential, however, also casts an uneasy shadow with concerns of how it could intrude on what experts call our “brain privacy.”
Nonetheless, it’s hard to argue against how it’s already transforming lives. In one of the videos, Greiner explains how he’s able to now play video games.
“Normally this would be the only thing I could control if I wanted to play video games with the QuadStick,” he said, moving his crosshair while in a game of “Battlefield 6,” adding that “you can’t aim and walk at the same time” while only using that device.
“But with Neuralink they’ve now made it so with my thoughts I can aim with thinking,” he said, while controlling his character movement with the QuadStick.
He asks the viewer to think about his gaming setup as having an imaginary mouse, controlled by his thoughts, while his mouth is what controls the keyboard.
Neuralink has surgically implanted its BCIs in twelve human test subjects so far, after beginning human trials last year. The implant is placed in the skull and is powered by a small battery which is charged wirelessly.
Greiner was left paralyzed after a car accident in 2022. After years on Neuralink’s waitlist, he underwent surgery to receive his chip in June.
He isn’t the only Neuralink patient to start racking up headshots using the company’s tech. Last year, another patient — only identified as Alex — demonstrated they were able to play the shooter “Counter-Strike 2.” Alex’s setup also involved using a QuadStick.
“I can [think about where to] look and it goes where I want it to. It’s insane,” Alex said in a company blog post.
Gaming is clearly in demand on the platform. Neuralink’s first patient, Noland Arbaugh, even said that using Neuralink’s BCI to game was like having “an aimbot in my head.”
More on brain implants: MIT Invents Injectable Brain Chips
The post Paralyzed Man Playing First-Person Shooter Using Brain Implant appeared first on Futurism.
🔗 Sumber: futurism.com
📌 MAROKO133 Update ai: Anthropic says it solved the long-running AI agent problem
Agent memory remains a problem that enterprises want to fix, as agents forget some instructions or conversations the longer they run.
Anthropic believes it has solved this issue for its Claude Agent SDK, developing a two-fold solution that allows an agent to work across different context windows.
“The core challenge of long-running agents is that they must work in discrete sessions, and each new session begins with no memory of what came before,” Anthropic wrote in a blog post. “Because context windows are limited, and because most complex projects cannot be completed within a single window, agents need a way to bridge the gap between coding sessions.”
Anthropic engineers proposed a two-fold approach for its Agent SDK: An initializer agent to set up the environment, and a coding agent to make incremental progress in each session and leave artifacts for the next.
The agent memory problem
Since agents are built on foundation models, they remain constrained by the limited, although continually growing, context windows. For long-running agents, this could create a larger problem, leading the agent to forget instructions and behave abnormally while performing a task. Enhancing agent memory becomes essential for consistent, business-safe performance.
Several methods emerged over the past year, all attempting to bridge the gap between context windows and agent memory. LangChain’s LangMem SDK, Memobase and OpenAI’s Swarm are examples of companies offering memory solutions. Research on agentic memory has also exploded recently, with proposed frameworks like Memp and the Nested Learning Paradigm from Google offering new alternatives to enhance memory.
Many of the current memory frameworks are open source and can ideally adapt to different large language models (LLMs) powering agents. Anthropic’s approach improves its Claude Agent SDK.
How it works
Anthropic identified that even though the Claude Agent SDK had context management capabilities and “should be possible for an agent to continue to do useful work for an arbitrarily long time,” it was not sufficient. The company said in its blog post that a model like Opus 4.5 running the Claude Agent SDK can “fall short of building a production-quality web app if it’s only given a high-level prompt, such as 'build a clone of claude.ai.'”
The failures manifested in two patterns, Anthropic said. First, the agent tried to do too much, causing the model to run out of context in the middle. The agent then has to guess what happened and cannot pass clear instructions to the next agent. The second failure occurs later on, after some features have already been built. The agent sees progress has been made and just declares the job done.
Anthropic researchers broke down the solution: Setting up an initial environment to lay the foundation for features and prompting each agent to make incremental progress towards a goal, while still leaving a clean slate at the end.
This is where the two-part solution of Anthropic's agent comes in. The initializer agent sets up the environment, logging what agents have done and which files have been added. The coding agent will then ask models to make incremental progress and leave structured updates.
“Inspiration for these practices came from knowing what effective software engineers do every day,” Anthropic said.
The researchers said they added testing tools to the coding agent, improving its ability to identify and fix bugs that weren’t obvious from the code alone.
Future research
Anthropic noted that its approach is “one possible set of solutions in a long-running agent harness.” However, this is just the beginning stage of what could become a wider research area for many in the AI space.
The company said its experiments to boost long-term memory for agents haven’t shown whether a single general-purpose coding agent works best across contexts or a multi-agent structure.
Its demo also focused on full-stack web app development, so other experiments should focus on generalizing the results across different tasks.
“It’s likely that some or all of these lessons can be applied to the types of long-running agentic tasks required in, for example, scientific research or financial modeling,” Anthropic said.
🔗 Sumber: venturebeat.com
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