📌 MAROKO133 Eksklusif ai: Adobe Research Unlocking Long-Term Memory in Video World
Video world models, which predict future frames conditioned on actions, hold immense promise for artificial intelligence, enabling agents to plan and reason in dynamic environments. Recent advancements, particularly with video diffusion models, have shown impressive capabilities in generating realistic future sequences. However, a significant bottleneck remains: maintaining long-term memory. Current models struggle to remember events and states from far in the past due to the high computational cost associated with processing extended sequences using traditional attention layers. This limits their ability to perform complex tasks requiring sustained understanding of a scene.
A new paper, “Long-Context State-Space Video World Models” by researchers from Stanford University, Princeton University, and Adobe Research, proposes an innovative solution to this challenge. They introduce a novel architecture that leverages State-Space Models (SSMs) to extend temporal memory without sacrificing computational efficiency.
The core problem lies in the quadratic computational complexity of attention mechanisms with respect to sequence length. As the video context grows, the resources required for attention layers explode, making long-term memory impractical for real-world applications. This means that after a certain number of frames, the model effectively “forgets” earlier events, hindering its performance on tasks that demand long-range coherence or reasoning over extended periods.
The authors’ key insight is to leverage the inherent strengths of State-Space Models (SSMs) for causal sequence modeling. Unlike previous attempts that retrofitted SSMs for non-causal vision tasks, this work fully exploits their advantages in processing sequences efficiently.
The proposed Long-Context State-Space Video World Model (LSSVWM) incorporates several crucial design choices:
- Block-wise SSM Scanning Scheme: This is central to their design. Instead of processing the entire video sequence with a single SSM scan, they employ a block-wise scheme. This strategically trades off some spatial consistency (within a block) for significantly extended temporal memory. By breaking down the long sequence into manageable blocks, they can maintain a compressed “state” that carries information across blocks, effectively extending the model’s memory horizon.
- Dense Local Attention: To compensate for the potential loss of spatial coherence introduced by the block-wise SSM scanning, the model incorporates dense local attention. This ensures that consecutive frames within and across blocks maintain strong relationships, preserving the fine-grained details and consistency necessary for realistic video generation. This dual approach of global (SSM) and local (attention) processing allows them to achieve both long-term memory and local fidelity.
The paper also introduces two key training strategies to further improve long-context performance:
- Diffusion Forcing: This technique encourages the model to generate frames conditioned on a prefix of the input, effectively forcing it to learn to maintain consistency over longer durations. By sometimes not sampling a prefix and keeping all tokens noised, the training becomes equivalent to diffusion forcing, which is highlighted as a special case of long-context training where the prefix length is zero. This pushes the model to generate coherent sequences even from minimal initial context.
- Frame Local Attention: For faster training and sampling, the authors implemented a “frame local attention” mechanism. This utilizes FlexAttention to achieve significant speedups compared to a fully causal mask. By grouping frames into chunks (e.g., chunks of 5 with a frame window size of 10), frames within a chunk maintain bidirectionality while also attending to frames in the previous chunk. This allows for an effective receptive field while optimizing computational load.
The researchers evaluated their LSSVWM on challenging datasets, including Memory Maze and Minecraft, which are specifically designed to test long-term memory capabilities through spatial retrieval and reasoning tasks.
The experiments demonstrate that their approach substantially surpasses baselines in preserving long-range memory. Qualitative results, as shown in supplementary figures (e.g., S1, S2, S3), illustrate that LSSVWM can generate more coherent and accurate sequences over extended periods compared to models relying solely on causal attention or even Mamba2 without frame local attention. For instance, on reasoning tasks for the maze dataset, their model maintains better consistency and accuracy over long horizons. Similarly, for retrieval tasks, LSSVWM shows improved ability to recall and utilize information from distant past frames. Crucially, these improvements are achieved while maintaining practical inference speeds, making the models suitable for interactive applications.
The Paper Long-Context State-Space Video World Models is on arXiv
The post Adobe Research Unlocking Long-Term Memory in Video World Models with State-Space Models first appeared on Synced.
🔗 Sumber: syncedreview.com
📌 MAROKO133 Update ai: Which Agent Causes Task Failures and When?Researchers from
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Meet the authors
Institutions: Penn State University, Duke University, Google DeepMind, University of Washington, Meta, Nanyang Technological University, and Oregon State University. The co-first authors are Shaokun Zhang of Penn State University and Ming Yin of Duke University.
In recent years, LLM Multi-Agent systems have garnered widespread attention for their collaborative approach to solving complex problems. However, it’s a common scenario for these systems to fail at a task despite a flurry of activity. This leaves developers with a critical question: which agent, at what point, was responsible for the failure? Sifting through vast interaction logs to pinpoint the root cause feels like finding a needle in a haystack—a time-consuming and labor-intensive effort.
This is a familiar frustration for developers. In increasingly complex Multi-Agent systems, failures are not only common but also incredibly difficult to diagnose due to the autonomous nature of agent collaboration and long information chains. Without a way to quickly identify the source of a failure, system iteration and optimization grind to a halt.
To address this challenge, researchers from Penn State University and Duke University, in collaboration with institutions including Google DeepMind, have introduced the novel research problem of “Automated Failure Attribution.” They have constructed the first benchmark dataset for this task, Who&When, and have developed and evaluated several automated attribution methods. This work not only highlights the complexity of the task but also paves a new path toward enhancing the reliability of LLM Multi-Agent systems.
The paper has been accepted as a Spotlight presentation at the top-tier machine learning conference, ICML 2025, and the code and dataset are now fully open-source.
Paper:https://arxiv.org/pdf/2505.00212
Code:https://github.com/mingyin1/Agents_Failure_Attribution
Dataset:https://huggingface.co/datasets/Kevin355/Who_and_When
Research Background and Challenges
LLM-driven Multi-Agent systems have demonstrated immense potential across many domains. However, these systems are fragile; errors by a single agent, misunderstandings between agents, or mistakes in information transmission can lead to the failure of the entire task.
Currently, when a system fails, developers are often left with manual and inefficient methods for debugging:
Manual Log Archaeology : Developers must manually review lengthy interaction logs to find the source of the problem.
Reliance on Expertise : The debugging process is highly dependent on the developer’s deep understanding of the system and the task at hand.
This “needle in a haystack” approach to debugging is not only inefficient but also severely hinders rapid system iteration and the improvement of system reliability. There is an urgent need for an automated, systematic method to pinpoint the cause of failures, effectively bridging the gap between “evaluation results” and “system improvement.”
Core Contributions
This paper makes several groundbreaking contributions to address the challenges above:
1. Defining a New Problem: The paper is the first to formalize “automated failure attribution” as a specific research task. This task is defined by identifying the failure-responsible agent and the decisive error step that led to the task’s failure.
2. Constructing the First Benchmark Dataset: Who&When : This dataset includes a wide range of failure logs collected from 127 LLM Multi-Agent systems, which were either algorithmically generated or hand-crafted by experts to ensure realism and diversity. Each failure log is accompanied by fine-grained human annotations for:
Who: The agent responsible for the failure.
When: The specific interaction step where the decisive error occurred.
Why: A natural language explanation of the cause of the failure.
3. Exploring Initial “Automated Attribution” Methods : Using the Who&When dataset, the paper designs and assesses three distinct methods for automated failure attribution:
– All-at-Once: This method provides the LLM with the user query and the complete failure log, asking it to identify the responsible agent and the decisive error step in a single pass. While cost-effective, it may struggle to pinpoint precise errors in long contexts.
– Step-by-Step: This approach mimics manual debugging by having the LLM review the interaction log sequentially, making a judgment at each step until the error is found. It is more precise at locating the error step but incurs higher costs and risks accumulating errors.
– Binary Search: A compromise between the first two methods, this strategy repeatedly divides the log in half, using the LLM to determine which segment contains the error. It then recursively searches the identified segment, offering a balance of cost and performance.
Experimental Results and Key Findings
Experiments were conducted in two settings: one where the LLM knows the ground truth answer to the problem the Multi-Agent system is trying to solve (With Ground Truth) and one where it does not (Without Ground Truth). The primary model used was GPT-4o, though other models were also tested. The systematic evaluation of these methods on the Who&When dataset yielded several important insights:
– A Long Way to Go: Current methods are far from perfect. Even the best-performing single method achieved an accuracy of only about 53.5% in identifying the responsible agent and a mere 14.2% in pinpointing the exact error step. Some methods performed even worse than random guessing, underscoring the difficulty of the task.
– No “All-in-One” Solution: Different methods excel at different aspects of the problem. The All-at-Once method is better at identifying “Who,” while the Step-by-Step method is more effective at determining “When.” The Binary Search method provides a middle-ground performance.
– Hybrid Approaches Show Promise but at a High Cost: The researchers found that combining different methods, such as using the All-at-Once approach to identify a potential agent and then applying the Step-by-Step method to find the error, can improve overall performance. However, this comes with a significant increase in computational cost.
– State-of-the-Art Models Struggle: Surprisingly, even the most advanced reasoning models, like OpenAI o1 and DeepSeek R1, find this task challenging.- This h…
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